Mirroring – A lot of headache behind simple concept – Part 1/3
Mirroring and symmetry are like some sort of an ancient code that is visible everywhere in the world. Most living creatures are somewhat symmetric. This also holds true in the technical world, where objects have a tendency to be symmetrical. There are many places in even simple design that need symmetry -for example using both left and right-hand components. Due to this, the first reaction may be that this is going to be easy and let's get to it, but since we're working in a not-so-perfect CAD-PDM world, it's best to be prepared and to build a common understanding of how these things are handled. (more…)





